• 2022-2023
    • 2019-2021
    • 2018-2016
    • 2015-2014
    • 2013-2012
  • News
  • About
  • CV
  • PRINT
  • Contact
Menu

COLL.EO

  • ARTWORKS
    • 2022-2023
    • 2019-2021
    • 2018-2016
    • 2015-2014
    • 2013-2012
  • News
  • About
  • CV
  • PRINT
  • Contact

NEWS

REASONABLE TOO.png

ARTWORK: REASONABLE_2

December 12, 2018

Today we are introducing our second machinima in the ongoing series, REASONABLE.

Like the previous video, REASONABLE_2 was developed with Grand Theft Auto V.

The duration is four hours and thirty minutes.

You can see the first two installments here.

Tags artwork, reasonable, machinima, grand theft auto
inagamescape.png

SHOW: IN A GAMESCAPE. LANDSCAPE, REALITY, STORYTELLING AND IDENTITY IN VIDEO GAMES (DECEMBER 15, 2018–MARCH 10, 2019, TOKYO, JAPAN)

December 7, 2018

We are delighted to take part in this incredible exhibition

IN A GAMESCAPE. LANDSCAPE, REALITY, STORYTELLING AND IDENTITY IN VIDEO GAMES

December 15, 2018–March 10, 2019

Tojyo, Japan

OFFICIAL WEBSITE

Among other works, video games as a form of contemporary culture are being awarded at the Japan Media Arts Festival, and continue to exert an ever-growing influence on society. As a matter of fact, video games reflect the present state of society, and one can say that they also serve as a means for predicting future developments.

With a particular focus on indie games and video game art as two distinctive recent trends, this exhibition inspects the latest video games along with the original culture they help define, to see what hints they may offer regarding social currents and individual positions.

The term gamescape as used in the exhibition title was coined to refer to the (social) landscape mapped out through games, and to express the novel views and values that video games inspire in their creators and players alike.
________________________________

Date: December 15, 2018–March 10, 2019
Venue: NTT InterCommunication Center [ICC] Gallery A
Hours: 11:00am–6:00pm (Admission until 30 minutes before closing)
Closed: Mondays (If Monday is a holiday, then Tuesday except February 12), The year-end and New Year Holidays (December 28 to January 4), Maintenance day (February 10), February 11, 2019
Admission Fee: Adults / University students 500 (400) Yen, Admission free for High school students and younger
* Rates shown in parentheses are for groups of more than 14 persons.
* Admission free: Disabled persons (proof-required) and their attendants / Persons 65 years and older / High school students and younger.
* Opening hours and holidays are subject to change. Please visit the ICC website for up-to-date information.

Organizer: NTT InterCommunication Center [ICC]

Co-Curation DOI Nobuaki and TANIGUCHI Akihiko

ARTISTS:

ARTISTS.png
 
 
Tags show, POSTCARDS, gamescapes, game art, tokyo, EXHIBITION
REASONABLE

ARTWORK: REASONABLE_1

November 21, 2018

Today we are introducing our new project: REASONABLE, a machinima series developed with/in Grand Theft Auto V.

You can see the first video here.

Tags artwork, reasonable, machinima, grand theft auto

MEDIA COVERAGE: NEXTNEWGAMES ON KQED

June 24, 2018

ICA'S game art exhibition, NEXTNEWGAMES, is highlighted on KQED!

Read more by clicking the image

newnextgames.jpg
Tags media coverage, ICA, NextNewGames, EXHIBITION, KQED, SAN FRANCISCO, SAN JOSE, CALIFORNIA
ICA.png

SHOW: NEXTNEWGAMES (June 23 – September 16, 2018, San José, California)

June 24, 2018

NEXTNEWGAMES

June 23 - September 16, 2018

Institute of Contemporary Art (ICA)

San José

560 South First Street

San Jose, CA 95113 > MAP

OPENING RECEPTION — JUNE 24, 2018

MEMBERS PREVIEW 1-2PM

PUBLIC RECEPTION 2-4PM

OFFICIAL WEBSITE

"ICA’S NEXTNEW SERIES IS A BIANNUAL EXHIBITION PROGRAM THAT PRESENTS THE WORK OF EMERGING ARTISTS AND/OR EMERGING ART PRACTICES.

When playing a board game or video game, one might experience a range of emotions, from elation when advancing towards a finish line, to a sense of gratification from beating a competitor, to a feeling of anger when your strategy goes awry. Immersing wholeheartedly into the rules and experiences of play is what Dutch historian and play theorist Johan Huizinga refers to as the “magic circle,” a zone where players temporarily suspend disbelief and adopt the qualities of the game space, disconnecting from the realities of the everyday world. Games often provide a moment of respite from the “real world” and allow the player to escape into a fantasy.

The eight artists in NextNewGames create work within this alternative space. The set of board games, video pieces, and new media works consider our current social, political, and cultural climate, creating a porous relationship between the imaginary land of the game space and that of the real world.

Characterizing the art world with an air of parody are works by Sioux City-based artist Charles Bass who developed a series of free, participatory games, which comment on the quirks of the opaque art world. COLL.EO (San Francisco- and Milan-based collaborative Colleen Flaherty and Matteo Bittanti) re-enact seminal 1960-70s contemporary art performances and interventions in “Liberty City,“ through the action and adventure game Grand Theft Auto.

NextNewGames artists also invite players to embody different perspectives through single- and multi-player games. Lark VCR and Porpentine Charity Heartscape’s elaborate online game invites players to treat their trauma as if it were a virtual pet. Colorado-based artist Rafael Fajardo presents two contrasting games that simulate the realities of crossing the US-Mexico border at El Paso-Ciudad Juarez. Sam Vernon engages local community members in a game of hangman and creates a visually cacophonous installation with the resulting documentation from this age-old game. Considering the relationship of communities today and in the future, Berkeley-based artist Asma Kazmi constructs a hypnotic, sensorial experience of the religious site of Makkah and documents the rapid changes to the sacred site. San Francisco-based artist Scott Kildall questions what it might mean for the moon to colonize the earth in his site-specific scavenger hunt at the ICA.

These artists move away from the dichotomy of winning or losing. They collectively subvert and interrupt the modes of operating within a game while reflecting on how these game spheres serve as mirrors to our current society: how do we think about cooperation and negotiation? What does it mean to lose or win? Where are points of resolution and conflict? What is your next move?"

READ MORE

Tags SHOW, ICA, SAN JOSE, CALIFORNIA, grand theft auto interventions

TALK: COLL.EO AT IULM: A NEW AMERICAN DREAM

June 5, 2018

Matteo Bittanti will discuss COLL.EO's project A New American Dream at IULM University on Friday June 8 between 10 am and noon in a panel titled POST-FOTOGRAFIA.

READ THE FULL PRESENTATION (in Italian)

POST-FOTOGRAFIA1.png
POST-FOTOGRAFIA2.png
A NEW AMERICAN DREAM 452.png

 

This is an official even of Milano Photo Week 2018. Click here for more information.

POSTFOTOGRAFIA.png
Tags talk, a new american dream, google street view, photo
← Newer Posts Older Posts →
Featured
Screenshot 2024-11-19 at 7.50.39 AM.png
Nov 19, 2024
NEWS: BORING POSTCARDS FROM ITALY
Nov 19, 2024
Nov 19, 2024
NEWS: REASONABLE ON VRAL (OCTOBER 11 - 24 2024)
Oct 11, 2024
NEWS: REASONABLE ON VRAL (OCTOBER 11 - 24 2024)
Oct 11, 2024
Oct 11, 2024
finissage.jpg
Jun 12, 2024
NEWS: REASONABLE AT PHOTOFESTIVAL LENZBURG (MAY 25 - JUNE 22 2024)
Jun 12, 2024
Jun 12, 2024
IMG_9029.PNG
Feb 18, 2024
NEWS: ITALY IS A FAILED STATE
Feb 18, 2024
Feb 18, 2024
IMG_8852.PNG
Dec 20, 2023
NEWS: “AIR QUALITY IS WORSE TODAY THAN YESTERDAY AT THE SAME TIME”
Dec 20, 2023
Dec 20, 2023
 Matthew Taylor and Pamela Duncan, “Revealed: almost everyone in Europe is breathing toxic air”,  The Guardian , September 29 2023
Oct 7, 2023
NEWS: THE FALL OF HELL HAS BEGUN, CLOSE ALL WINDOWS
Oct 7, 2023
Oct 7, 2023
IMG-8446.PNG
Jul 19, 2023
NEWS: MILAN IS ALWAYS POOR
Jul 19, 2023
Jul 19, 2023
LRV2066.jpg
Apr 11, 2023
NEWS: LRV2066 FORWARDFACING-B
Apr 11, 2023
Apr 11, 2023
IMG-7637.PNG
Oct 7, 2022
NEWS: MILAN IS POOR
Oct 7, 2022
Oct 7, 2022
IMG-7581.PNG
Sep 4, 2022
NEWS: MILAN IS POOR
Sep 4, 2022
Sep 4, 2022
NEWS: POSTCARDS FROM MILAN #4
Jul 19, 2022
NEWS: POSTCARDS FROM MILAN #4
Jul 19, 2022
Jul 19, 2022
NEWS: POSTCARDS FROM MILAN #3
Jul 19, 2022
NEWS: POSTCARDS FROM MILAN #3
Jul 19, 2022
Jul 19, 2022
NEWS: POSTCARDS FROM MILAN #2
Jul 18, 2022
NEWS: POSTCARDS FROM MILAN #2
Jul 18, 2022
Jul 18, 2022
NEWS: POSTCARDS FROM MILAN #1
Jul 17, 2022
NEWS: POSTCARDS FROM MILAN #1
Jul 17, 2022
Jul 17, 2022
COLLEO.png
Jul 13, 2022
ARTWORK: MILAN IS POOR (2022)
Jul 13, 2022
Jul 13, 2022
COLLEO_SILICON VALLEY.png
Mar 9, 2022
ARTWORK: SILICON VALLEY (2022)
Mar 9, 2022
Mar 9, 2022
ANAD_COLLEO2022_5.png
Jan 30, 2022
NEWS: A NEW AMERICAN DREAM (2021-2022)
Jan 30, 2022
Jan 30, 2022
COLLEO_ANAD_202142.jpg
Aug 15, 2021
NEWS: KEEPIN' THE DREAM ALIVE
Aug 15, 2021
Aug 15, 2021
november5th_2021_3.jpg
Aug 12, 2021
ARTWORK: REMEMBER REMEMBER THE FIFTH OF NOVEMBER
Aug 12, 2021
Aug 12, 2021
nero_2021_0.jpg
Aug 11, 2021
ARTWORK: NERO
Aug 11, 2021
Aug 11, 2021
videogioco italiano
Nov 7, 2020
NEWS: A BORING POSTCARD ENDS UP ON THE COVER OF AN EXCITING BOOK
Nov 7, 2020
Nov 7, 2020
Screen Shot 2020-07-31 at 12.09.57 AM.png
Jul 30, 2020
MEDIA COVERAGE: BORING POSTCARDS FROM ITALY FEATURED ON E-CRITO FEVER MAGAZINE
Jul 30, 2020
Jul 30, 2020
DSC01813.png
Jul 3, 2020
ARTWORK: THE LONG ROAD OF SILICON
Jul 3, 2020
Jul 3, 2020
reasonable 3
Jun 13, 2020
ARTWORK: THIS IS (FULLY) REASONABLE_3
Jun 13, 2020
Jun 13, 2020
burn baby burn
Jun 8, 2020
ARTWORK: REASONABLE_3 (IT'S A STREAM, NOT A LEAK)
Jun 8, 2020
Jun 8, 2020
burning hot.png
Jun 5, 2020
ARTWORK: REASONABLE_3 (EVEN MORE LEAKS)
Jun 5, 2020
Jun 5, 2020
REASONABLE.png
Jun 4, 2020
ARTWORK: REASONABLE_3 (more leaks)
Jun 4, 2020
Jun 4, 2020
burnbabyburn.jpg
Jun 2, 2020
ARTWORK: REASONABLE_3
Jun 2, 2020
Jun 2, 2020
Apr 17, 2020
PROJECT: VRAL
Apr 17, 2020
Apr 17, 2020
BERNIE.png
Feb 25, 2020
NEWS: SHIT IS FUCKED UP. TIME FOR CHANGE.
Feb 25, 2020
Feb 25, 2020