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COLL.EO

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NEWS

inagamescape.png

SHOW: IN A GAMESCAPE. LANDSCAPE, REALITY, STORYTELLING AND IDENTITY IN VIDEO GAMES (DECEMBER 15, 2018–MARCH 10, 2019, TOKYO, JAPAN)

December 7, 2018

We are delighted to take part in this incredible exhibition

IN A GAMESCAPE. LANDSCAPE, REALITY, STORYTELLING AND IDENTITY IN VIDEO GAMES

December 15, 2018–March 10, 2019

Tojyo, Japan

OFFICIAL WEBSITE

Among other works, video games as a form of contemporary culture are being awarded at the Japan Media Arts Festival, and continue to exert an ever-growing influence on society. As a matter of fact, video games reflect the present state of society, and one can say that they also serve as a means for predicting future developments.

With a particular focus on indie games and video game art as two distinctive recent trends, this exhibition inspects the latest video games along with the original culture they help define, to see what hints they may offer regarding social currents and individual positions.

The term gamescape as used in the exhibition title was coined to refer to the (social) landscape mapped out through games, and to express the novel views and values that video games inspire in their creators and players alike.
________________________________

Date: December 15, 2018–March 10, 2019
Venue: NTT InterCommunication Center [ICC] Gallery A
Hours: 11:00am–6:00pm (Admission until 30 minutes before closing)
Closed: Mondays (If Monday is a holiday, then Tuesday except February 12), The year-end and New Year Holidays (December 28 to January 4), Maintenance day (February 10), February 11, 2019
Admission Fee: Adults / University students 500 (400) Yen, Admission free for High school students and younger
* Rates shown in parentheses are for groups of more than 14 persons.
* Admission free: Disabled persons (proof-required) and their attendants / Persons 65 years and older / High school students and younger.
* Opening hours and holidays are subject to change. Please visit the ICC website for up-to-date information.

Organizer: NTT InterCommunication Center [ICC]

Co-Curation DOI Nobuaki and TANIGUCHI Akihiko

ARTISTS:

ARTISTS.png
 
 
Tags show, POSTCARDS, gamescapes, game art, tokyo, EXHIBITION
COLL.EO, Liberty City Crawl, 2017

COLL.EO, Liberty City Crawl, 2017

ARTWORK: LIBERTY CITY CRAWL

February 1, 2017

We are delighted to announce Liberty City Crawl, the latest installment of the Grand Theft Auto IV interventions by COLL.EO, a multimedia project comprising mods, machinima, and in-game photography starring the likes of Vito Acconci, Adrian Piper, and David Wojnarowicz.

In Liberty City Crawl, the avatar of William Pope.L replays seminal performances of his physical counterpart, e.g. Tompkins Square Crawl (1991) and The Great White Way (2002), in GTA IV's virtual replica of New York.

See the project here.

Tags grand theft auto interventions, machinima, in-game photography, performance, video games, game art
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