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NEWS

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SHOW: IN A GAMESCAPE. LANDSCAPE, REALITY, STORYTELLING AND IDENTITY IN VIDEO GAMES (DECEMBER 15, 2018–MARCH 10, 2019, TOKYO, JAPAN)

December 7, 2018

We are delighted to take part in this incredible exhibition

IN A GAMESCAPE. LANDSCAPE, REALITY, STORYTELLING AND IDENTITY IN VIDEO GAMES

December 15, 2018–March 10, 2019

Tojyo, Japan

OFFICIAL WEBSITE

Among other works, video games as a form of contemporary culture are being awarded at the Japan Media Arts Festival, and continue to exert an ever-growing influence on society. As a matter of fact, video games reflect the present state of society, and one can say that they also serve as a means for predicting future developments.

With a particular focus on indie games and video game art as two distinctive recent trends, this exhibition inspects the latest video games along with the original culture they help define, to see what hints they may offer regarding social currents and individual positions.

The term gamescape as used in the exhibition title was coined to refer to the (social) landscape mapped out through games, and to express the novel views and values that video games inspire in their creators and players alike.
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Date: December 15, 2018–March 10, 2019
Venue: NTT InterCommunication Center [ICC] Gallery A
Hours: 11:00am–6:00pm (Admission until 30 minutes before closing)
Closed: Mondays (If Monday is a holiday, then Tuesday except February 12), The year-end and New Year Holidays (December 28 to January 4), Maintenance day (February 10), February 11, 2019
Admission Fee: Adults / University students 500 (400) Yen, Admission free for High school students and younger
* Rates shown in parentheses are for groups of more than 14 persons.
* Admission free: Disabled persons (proof-required) and their attendants / Persons 65 years and older / High school students and younger.
* Opening hours and holidays are subject to change. Please visit the ICC website for up-to-date information.

Organizer: NTT InterCommunication Center [ICC]

Co-Curation DOI Nobuaki and TANIGUCHI Akihiko

ARTISTS:

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Tags show, POSTCARDS, gamescapes, game art, tokyo, EXHIBITION

MEDIA COVERAGE: NEXTNEWGAMES ON KQED

June 24, 2018

ICA'S game art exhibition, NEXTNEWGAMES, is highlighted on KQED!

Read more by clicking the image

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Tags media coverage, ICA, NextNewGames, EXHIBITION, KQED, SAN FRANCISCO, SAN JOSE, CALIFORNIA

CATALOGUE: COMMENT BÂTIR UN UNIVERS QUI NE S’EFFONDRE PAS DEUX JOURS PLUS TARD

December 10, 2016

 

The catalog is now available and you can purchase your copy on Amazon

Title: COMMENT BÂTIR UN UNIVERS QUI NE S’EFFONDRE PAS DEUX JOURS PLUS TARD

Exhibition catalog, Centre d’art de la Maison Populaire, Montreuil, France.
Art directors: Marie Koch et Vladimir Demoule
Published: Editions Maison Populaire et Nouvelles Editions Scala, Paris, 2016. 
Pages: 160
Price: 19 €
Language: French
ISBN: 978 2-35988-178-3

Artists: Matteo Bittanti, Pierre-Laurent Cassière, Eva Chettle, Alain Damasio, Maxime Damecour, David Delruelle, Alix Desaubliaux, Magali Desbazeille, Côme Di Meglio, Evelina Domnitch, Félicie d’Estienne d’Orves, Harun Farocki, Malachi Farrell, Irene Fenara, Colleen Flaherty, Dmitry Gelfand, Joe Hamilton, Nandita Kumar, Pierre-Jean Lebassacq, Eliott Paquet, Matthias Pasquet, Emilie Pitoiset, Floriane Pochon, Daniel Spoerri, Édouard Sufrin, The LP Compagny, Flavien Théry, Thomas Tronel-Gauthier, Davey Wreden et Miao Xiaochun.

Authors: Préface de Thierry Fournier et textes de Marie Koch et Vladimir Demoule.

Contributors: Annabelle Ameline, Aurèle & Louis Castel, le collectif Miracle (Benjamin Efrati, Alain Damasio, Magali Desbazeille, Marin Esteban, Wassim Halal, Noel Sarlaw et Diego Verastegui), Thierry Fournier, Pierre-Jean Lebassacq, Ingrid Luquet-Gad, Jean-Marie Ozanne, Floriane Pochon, Anne Roquigny, J. Emil Sennewald, The LP Company (Laurent Schlittler & Patrick Claudet), Miyö Van Stenis, Édouard Sufrin et Marion Zilio.

COMMENT 1.jpg
COMMENT 2.jpg
COMMENT 3.jpg

 

Description: Comment bâtir un univers qui ne s'effondre pas deux jours plus tard, dont le titre est tiré d'un texte de l'auteur de science-fiction Philip K. Dick, est un cycle de trois expositions, développé lors d'une année de résidence de commissariat à la Maison populaire de Montreuil, en 2016. Constitué de trois volets, il interroge notre relation au monde, sa conception, sa perception, et le rôle quon se prête à y jouer. La première exposition, "Simulacres" s'enquiert de notre appréhension du réel et de la réinterprétation que nous faisons de celui-ci, comme une réabstraction du monde. La seconde, "Relativités", investit la perception de l'espace et ses ricochets sur notre perception du temps, physique d'une part, psychologique de l'autre. L'ultime volet, "Entropies" sonde les effets du temps sur le déploiement de l'espace, leurs manifestations et leurs conséquences. Les accompagnant et prolongeant leurs réflexions, trois tables rondes, modérées par l'artiste et commissaire d'exposition Thierry Fournier, ont été organisées durant le cycle, avec les interventions critiques de Marion Zilio, Emil J. Sennewald et Ingrid Luquet-Gad, ainsi qu'une série de performances et de rencontres. Enfin, le cycle a donné lieu à la publication du présent catalogue, préfacé par Thierry Fournier.

 

Tags CATALOGUE, EXHIBITION
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