We are delighted to take part in this incredible exhibition
IN A GAMESCAPE. LANDSCAPE, REALITY, STORYTELLING AND IDENTITY IN VIDEO GAMES
December 15, 2018–March 10, 2019
Among other works, video games as a form of contemporary culture are being awarded at the Japan Media Arts Festival, and continue to exert an ever-growing influence on society. As a matter of fact, video games reflect the present state of society, and one can say that they also serve as a means for predicting future developments.
With a particular focus on indie games and video game art as two distinctive recent trends, this exhibition inspects the latest video games along with the original culture they help define, to see what hints they may offer regarding social currents and individual positions.
The term gamescape as used in the exhibition title was coined to refer to the (social) landscape mapped out through games, and to express the novel views and values that video games inspire in their creators and players alike.
Date: December 15, 2018–March 10, 2019
Venue: NTT InterCommunication Center [ICC] Gallery A
Hours: 11:00am–6:00pm (Admission until 30 minutes before closing)
Closed: Mondays (If Monday is a holiday, then Tuesday except February 12), The year-end and New Year Holidays (December 28 to January 4), Maintenance day (February 10), February 11, 2019
Admission Fee: Adults / University students 500 (400) Yen, Admission free for High school students and younger
* Rates shown in parentheses are for groups of more than 14 persons.
* Admission free: Disabled persons (proof-required) and their attendants / Persons 65 years and older / High school students and younger.
* Opening hours and holidays are subject to change. Please visit the ICC website for up-to-date information.
Organizer: NTT InterCommunication Center [ICC]
Co-Curation DOI Nobuaki and TANIGUCHI Akihiko
June 23 - September 16, 2018
Institute of Contemporary Art (ICA)
560 South First Street
San Jose, CA 95113 > MAP
OPENING RECEPTION — JUNE 24, 2018
MEMBERS PREVIEW 1-2PM
PUBLIC RECEPTION 2-4PM
"ICA’S NEXTNEW SERIES IS A BIANNUAL EXHIBITION PROGRAM THAT PRESENTS THE WORK OF EMERGING ARTISTS AND/OR EMERGING ART PRACTICES.
When playing a board game or video game, one might experience a range of emotions, from elation when advancing towards a finish line, to a sense of gratification from beating a competitor, to a feeling of anger when your strategy goes awry. Immersing wholeheartedly into the rules and experiences of play is what Dutch historian and play theorist Johan Huizinga refers to as the “magic circle,” a zone where players temporarily suspend disbelief and adopt the qualities of the game space, disconnecting from the realities of the everyday world. Games often provide a moment of respite from the “real world” and allow the player to escape into a fantasy.
The eight artists in NextNewGames create work within this alternative space. The set of board games, video pieces, and new media works consider our current social, political, and cultural climate, creating a porous relationship between the imaginary land of the game space and that of the real world.
Characterizing the art world with an air of parody are works by Sioux City-based artist Charles Bass who developed a series of free, participatory games, which comment on the quirks of the opaque art world. COLL.EO (San Francisco- and Milan-based collaborative Colleen Flaherty and Matteo Bittanti) re-enact seminal 1960-70s contemporary art performances and interventions in “Liberty City,“ through the action and adventure game Grand Theft Auto.
NextNewGames artists also invite players to embody different perspectives through single- and multi-player games. Lark VCR and Porpentine Charity Heartscape’s elaborate online game invites players to treat their trauma as if it were a virtual pet. Colorado-based artist Rafael Fajardo presents two contrasting games that simulate the realities of crossing the US-Mexico border at El Paso-Ciudad Juarez. Sam Vernon engages local community members in a game of hangman and creates a visually cacophonous installation with the resulting documentation from this age-old game. Considering the relationship of communities today and in the future, Berkeley-based artist Asma Kazmi constructs a hypnotic, sensorial experience of the religious site of Makkah and documents the rapid changes to the sacred site. San Francisco-based artist Scott Kildall questions what it might mean for the moon to colonize the earth in his site-specific scavenger hunt at the ICA.
These artists move away from the dichotomy of winning or losing. They collectively subvert and interrupt the modes of operating within a game while reflecting on how these game spheres serve as mirrors to our current society: how do we think about cooperation and negotiation? What does it mean to lose or win? Where are points of resolution and conflict? What is your next move?"