COLL.EO is a collaboration between Colleen Flaherty and Matteo Bittanti established in 2012.
Ph.D., New Technologies of Communication, International University of Languages and Media, Milan, Italy, 2007
M.S., Mass Communications, San José State University, San Jose, California, 2001
B.A., Philosophy, Minor in Media Studies, Università Cattolica del Sacro Cuore, Milan, Italy, 1999
M.F.A. Painting, San Francisco Art Institute, San Francisco, CA 2002
B.F.A. in Pictorial Arts, Minor in Music, San José State University, San José, California, U.S.A.Cum Laude, 1999
NEXTNEWGAMES, San Jose Institute of Contemporary Art, San Jose, CA, June 23- September 16, 2018.
Sheffield Doc/Fest 2018, Sheffield, England, June 2018.
RE/PLAY, Hammer Museum, Los Angeles, November 14 2017.
Simulacrum, Altonale Festival, Hamburg, Germany, June-July 2017.
Simulacrum, Noorderlicht Photogallery, Groeningen, The Netherlands, April 2017.
ART GAMES DEMOS, VV, Marseille, France, March 2017.
Co-Existence, Eastern Kentucky University, March 22-25, 2017.
The Fregoli Delusions (SITUATIONS_RE-ENACTMENT), Foto_Museum, Winterthur, Switzerland, January 26-29, 2017.
TRAVELOGUE, Festivaletteratura 2016, Mantua, Italy, September 7-11, 2016.
Vector Festival 2016, Toronto Canada, July 14-16, 2016.
Cool War: Game Art Across The Straits, Wifredo Lam Centro de Arte Contemporaneo, Habana, Cuba, May 27 - June 26, 2016.
How to Build a Universe Which Does Not Fall Apart Two Days Later, La Maison Populaire, Paris, France, January 12 - March 26, 2016.
Game on! El arte en juego, San Martín Cultural Center, Buenos Aires, Argentina, November 7 - 15, 2015.
International Festival of New Media Art and Video Transitio_MX, Mexico City, Mexico, September 25 - October 11, 2015.
LEGIT 3D, Skyline College Art Gallery, San Bruno, California, September 8 - October 9, 2015.
Cool War: Game Art Across The Straits, Fanguito Studio, Habana, Cuba, Collateral event of the 12th Havana Biennial May 26 – June 22, 2015.
Mirage, Casa De Cultura De Guanabacoa, Cuba, Collateral event of the 12th Havana Biennial, Cuba, Havana, May 26 – June 22, 2015.
The Dissidents, the Displaced and the Outliers I, Random Parts Gallery, Oakland, California, May 2 - June 5, 2015.
The Dissidents, the Displaced and the Outliers II, Incline Gallery, San Francisco, California, May 16 - June 19, 2015.
PRIVATE, Come in!, Spare Change Artist Space, San Francisco, California, October 10 - November 11, 2014.
IF ELVIS WAS THE KING, WHO WAS JAMES BROWN?, The Art Gallery, San Francisco State University, August 28 - September 25, 2014. [INFO]
SAMO IS DEAD. PRESS PLAY, WAG, online, curated by Chiara Passa, June 9 - July 10, 2014.
Games Reflexions, Carreau, Paris, France, curated by Isabelle Arvers. October 18 - November 12, 2013.
Working Title: CCA Faculty Exhibition 2013, curated by Mara Skov Holt, San Francisco, California. September 4 - 26, 2013.
Vector. Game + Art Convergence, Toronto, Canada, February 21-24, 2013.
Point of No Return, curated by Hesse McGraw, Southern Exposure, San Francisco, California, December 7 - 20, 2012.
The Gallery At Play: On the Politics of Exhibiting Game Art with Martin Zeilinger, skot deeming, Eddo Stern, Lynn Hughes, and Isabelle Arvers, ISEA 2015, Vancouver, Canada, August 2015.
A New American Dream, Spare Change Artist Space, San Francisco, California, January 7, 2015.
Make Games That Matter, Siena, Italy, June 16, 2014.
“Art in the Age of Grand Theft Auto” by Raul Berrueco. LOWTOY Festival Internacional de 8 Bit & DIY Electrònica, Barcelona, Spain. September 2014.
Working Title, California College of the Arts, Oakland, California, September 12, 2013.
Ben Nicholson, "Sheffield Doc/Fest 2018: Our programme highlights", CineVue, June 4, 2018.
Min Li Chan, "The Google Bus", The Point, Vol. 14, Summer, 2017.
Jaspers Von Bladel, "CGI of werkelijkheid? in Noorderlicht Groningen", DIGIFOTO PRO, March 23, 2017.
Guillaume Benoit, SIMULACRES — MAISON POPULAIRE, MONTREUIL, SLASH/ PARIS, January 25th, 2016.
Ana León, Pioneros del Game Art en el Centro de Arte Contemporáneo, CUBANET, June 6, 2016.
Marie Koch and Vladimir Demoule, How to Build a Universe that Doesn't Fall Apart Two Days Later, Scala Editions, 2016.
TRAVELOGUE, Interview, September 2016.
Terence Dick, "THE ALGORITHMIC IMAGINATION AT INTERACCESS", Akimbo, August 3, 2016.